7 #include <lifev/core/LifeV.hpp> 8 #include <lifev/core/mesh/MeshEntity.hpp> 20 case PHYSICAL_BOUNDARY:
21 return "PHYSICAL_BOUNDARY";
22 case INTERNAL_INTERFACE:
23 return "INTERNAL_INTERFACE";
24 case SUBDOMAIN_INTERFACE:
25 return "SUBDOMAIN_INTERFACE";
33 return "FLAG_NOT_FOUND";
41 output <<
" Global ID : " << M_id <<
" -- " <<
" Local ID " << M_localId << std::endl;
This is the base class to store basic properties of any mesh entity.
uint32_type flag_Type
bit-flag with up to 32 different flags
void updateInverseJacobian(const UInt &iQuadPt)
void showMe(std::ostream &output=std::cout) const
Displays the informations stored by this class.
void showMe(flag_Type const &flag, std::ostream &out=std::cout)
showMe method to print out flag status the flag is converted to its binary form ( right -> left corre...
flag related free functions and functors
available bit-flags for different geometric properties
std::string name(const flag_Type &flag)