41 #include <lifev/core/LifeV.hpp> 42 #include <lifev/core/mesh/RegionMesh3DStructured.hpp> 63 UInt pointPosition (0);
66 pointPosition = pointPosition | 1;
70 pointPosition = pointPosition | 2;
74 pointPosition = pointPosition | 4;
78 pointPosition = pointPosition | 8;
82 pointPosition = pointPosition | 16;
86 pointPosition = pointPosition | 32;
89 switch ( pointPosition )
ID markerID_Type
markerID_Type is the type used to store the geometric entity marker IDs
markerID_Type regularMeshPointPosition(const UInt &i_x, const UInt &i_y, const UInt &i_z, const UInt &n_x, const UInt &n_y, const UInt &n_z)
This method gives the flags for a parallelepiped.
uint32_type UInt
generic unsigned integer (used mainly for addressing)