38 #include <lifev/core/mesh/RegionMesh2DStructured.hpp> 56 UInt pointPosition (0);
60 pointPosition = pointPosition | 1;
64 pointPosition = pointPosition | 2;
68 pointPosition = pointPosition | 4;
72 pointPosition = pointPosition | 8;
93 switch ( pointPosition )
const markerID_Type TOP_LEFT
Label for the top and left boundary corner.
const markerID_Type TOP
Label for the top boundary edge.
markerID_Type regularMeshPointPosition2D(const UInt &i_x, const UInt &i_y, const UInt &n_x, const UInt &n_y)
This method gives the flags for a rectangle.
ID markerID_Type
markerID_Type is the type used to store the geometric entity marker IDs
const markerID_Type BOTTOM
Label for the bottom boundary edge.
const markerID_Type BOTTOM_RIGHT
Label for the bottom and right boundary corner.
const markerID_Type LEFT
Label for the left boundary edge.
const markerID_Type RIGHT
Label for the right boundary edge.
const markerID_Type TOP_RIGHT
Label for the top and right boundary corner.
const markerID_Type INTERNAL
Label for the internal entities.
const markerID_Type BOTTOM_LEFT
Label for the bottom and left boundary corner.
uint32_type UInt
generic unsigned integer (used mainly for addressing)