LifeV
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Geometric elements. More...
#include <lifev/core/LifeV.hpp>
#include <lifev/core/mesh/MarkerDefinitions.hpp>
#include <lifev/core/mesh/MeshElement.hpp>
#include <lifev/core/mesh/MeshElementBare.hpp>
Go to the source code of this file.
Data Structures | |
class | MeshElementMarked< elemDim, geoDim, GeoShape, MC > |
Class for describing a geometric Entity immersed in 1D, 2D or 3D Geometry. More... | |
class | MeshElementMarked< 0, geoDim, GeoShape, MC > |
specialization for 0D entities (points). More... | |
class | MeshElementMarked< 0, 1, GeoShape, MC > |
specialization for 0D entities (points) in 1D Geometry. More... | |
class | MeshElementMarked< 1, 1, GeoShape, MC > |
specialization for 1D entities (edges) in 1D Geometry. More... | |
class | MeshElementMarked< 1, 3, GeoShape, MC > |
specialization for 1D entities (edges) in 3D geometry. More... | |
class | MeshElementMarked< 1, 2, GeoShape, MC > |
specialization for 1D entities (edges) in a 2D geometry. Identities of the adjacent 2D elements and their relative position are stored. More... | |
class | MeshElementMarked< 2, 3, GeoShape, MC > |
specialization for 2D entities (faces) in a 3D geometry. Identities of the adjacent 3D elements and their relative position are stored. More... | |
class | MeshElementMarked< 2, 2, GeoShape, MC > |
specialization for 2D entities (faces) in a 2D geometry. More... | |
class | MeshElementMarked< 3, 3, GeoShape, MC > |
specialization for 3D entities (cells) in a 3D geometry. More... | |
Namespaces | |
LifeV | |
Default Physical Solver. | |
Geometric elements.
Definition in file MeshElementMarked.hpp.