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LifeV
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Contains the basic element shapes, to be used by Geometric and Finite Elements. More...
Include dependency graph for ElementShapes.hpp:
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Data Structures | |
| class | nullShape |
| class | GeoDim< geoDimensions > |
| dummy class for selecting correct function specializations based on geometry dimensions (1,2,3). More... | |
| class | Point |
| class | Line |
| class | Triangle |
| class | Quad |
| class | Tetra |
| class | Hexa |
| class | GeoPoint |
| A Geometric Shape. More... | |
| class | LinearLine |
| A Geometric Shape. More... | |
| class | QuadraticLine |
| A Geometric Shape. More... | |
| class | LinearTriangle |
| A Geometric Shape. More... | |
| class | QuadraticTriangle |
| A Geometric Shape. More... | |
| class | LinearQuad |
| A Geometric Shape. More... | |
| class | QuadraticQuad |
| A Geometric Shape. More... | |
| class | LinearTetra |
| A Geometric Shape. More... | |
| class | LinearTetraBubble |
| A Geometric Shape. More... | |
| class | QuadraticTetra |
| A Geometric Shape. More... | |
| class | LinearHexa |
| A Geometric Shape. More... | |
| class | QuadraticHexa |
| A Geometric Shape. More... | |
Namespaces | |
| LifeV | |
| Default Physical Solver. | |
Enumerations | |
| enum | ReferenceShapes { NONE, POINT, LINE, TRIANGLE, QUAD, HEXA, PRISM, TETRA } |
| enum | ReferenceGeometry { VERTEX = 0, EDGE = 1, FACE = 2, VOLUME = 3 } |
Functions | |
| template<typename GeoShapeType > | |
| ID | reversePoint (ID const &pointId) |
| A utility to invert point numbering on a GeoShape. More... | |
| UInt | shapeDimension (const ReferenceShapes &shape) |
| template<> | |
| ID | reversePoint< LinearLine > (ID const &pointId) |
| Inverts a line. More... | |
| template<> | |
| ID | reversePoint< QuadraticLine > (ID const &pointId) |
| template<> | |
| ID | reversePoint< LinearTriangle > (ID const &pointId) |
| template<> | |
| ID | reversePoint< QuadraticTriangle > (ID const &pointId) |
| template<> | |
| ID | reversePoint< LinearQuad > (ID const &pointId) |
| Specialization. More... | |
| template<> | |
| ID | reversePoint< QuadraticQuad > (ID const &pointId) |
| Specialization. More... | |
| template<> | |
| ID | reversePoint< LinearTetra > (ID const &pointId) |
| Specialization. More... | |
| template<> | |
| ID | reversePoint< LinearTetraBubble > (ID const &pointId) |
| template<> | |
| ID | reversePoint< QuadraticTetra > (ID const &pointId) |
| template<> | |
| ID | reversePoint< LinearHexa > (ID const &pointId) |
| template<> | |
| ID | reversePoint< QuadraticHexa > (ID const &pointId) |
Contains the basic element shapes, to be used by Geometric and Finite Elements.
These classes provide the most basic definitions for the geometric elements. The variables names are self-explanatory.
The Basis Geometric Shapes (GeoShape) are derived from a set of classes called Basis Reference Shapes (BasRefSha), which contains the very basic information about the reference element geometries supported by the library (reference element geometry=geometry of the finite element in the reference space.)
A Basis Geometric Shape contains (when relevant) the following methods
static ID edgeToPoint(ID const jEdge, ID const iPoint); which returns the local ID of the i-th point of the j-th edge of the GeoShape
static ID faceToPoint(ID const jFace, ID const iPoint); which returns the local ID of the i-th point of the j-th face of the GeoShape
static pair<ID,bool> faceToEdge(ID const jFace, ID const iEdge); which returns the local numbering of the i-th edge on the j-th face. It returns also if the orientation of the edge on the face is consistent with that of the same edge on the element Definition in file ElementShapes.hpp.