38 #include <lifev/core/LifeV.hpp> 40 #include <lifev/core/mesh/ElementShapes.hpp> 41 #include <lifev/core/array/ArraySimple.hpp> 52 template <
typename GeoShapeType>
81 template <
typename GeoShapeType>
84 template <
typename GeoShapeType>
87 clearVector ( points );
88 clearVector ( pointMarkers );
89 clearVector ( pointIDs );
90 clearVector ( ridges );
91 clearVector ( ridgeMarkers );
92 clearVector ( ridgeIDs );
93 clearVector ( facets );
94 clearVector ( facetMarkers );
95 clearVector ( facetIDs );
96 clearVector ( elements );
97 clearVector ( elementMarkers );
98 clearVector ( elementIDs );
std::vector< ID > facetIDs
ReferenceShapes bRefShape
std::vector< ID > facetMarkers
ArraySimple< UInt > ridges
ArraySimple< UInt > facets
std::vector< ID > ridgeMarkers
std::vector< ID > elementMarkers
std::vector< ID > elementIDs
ArraySimple< Real > points
std::vector< ID > ridgeIDs
double Real
Generic real data.
std::vector< ID > pointMarkers
A struct for a bare mesh.
ArraySimple< UInt > elements
std::vector< ID > pointIDs
uint32_type UInt
generic unsigned integer (used mainly for addressing)